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Simon and Schuster
Animal Crossing
Animal Crossing
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Before the world of Animal Crossing became a pandemic lifeline for millions, the “social sim” communication game D??butsu no Mori, or “Animal Forest,” debuted in 2001 on Nintendo 64 in Japan, then once again in 2002 on GameCube to critical and commercial success all over the world. An open-ended casual game ahead of its time, Animal Crossing set the stage for the series’s many incarnations to come with its focus on building community and friendship, its in-game currency of Bells, and its village of Animalese-speaking friends like Tom Nook, K.K. Slider, and the mean Mr. Resetti. You could visit the villages of your friends and give them gifts—all without being connected to the internet. Video game preservationist and historian Kelsey Lewin tells the story of how a mundane-sounding game full of bug-catching, letter-writing, and furniture-collecting became one of Nintendo’s best-loved franchises, with Animal Crossing: New Horizons eclipsing Super Mario Bros. for all-time sales in Japan, unlocking gaming’s massive potential to tap into our desire to plant trees, find friends, and make the world a better place.
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